Press kit
Your fighting days are over. Settle a little frontier town, hire heroes at the tavern and clear the monster camps in the woods. Then get to know the lords next door: visit, swap gifts and stand guard for each other when raiders come over the border.
Download the press kit (ZIP, 9.8 MB)
Fact sheet
- Title
- The Lords Next Door (Traditional Chinese: 隔壁領主 · Japanese: となりの領主さま · Korean: 옆집 영주님)
- Developer and publisher
- NN STUDIO, an independent studio in Japan
- Release date
- Coming soon
- Platforms
- Windows and macOS, on Steam
- Price
- Free to play, with optional in-game purchases
- Languages
- English, Traditional Chinese, Japanese, Korean
- Genre
- Cosy town builder and strategy, played online with neighbours
- Online
- Required. Each town shares a valley with nine others: other players, and friendly computer lords in the empty houses.
- Website
- lordsnextdoor.com
- Press contact
- support@lordsnextdoor.com
About the game
You were a captain in the long war. Now you have the deed to a stony patch of frontier, a bad knee, and an old quartermaster named Wendel who will not let you rest. Build a town. Gather heroes. Get to know the neighbours. The war is over. Mostly.
- Build a frontier town of gold mines, lumber mills, quarries, mana springs, a tavern, training grounds and a blacksmith, and grow its Town Hall from a keep to a crown citadel.
- 32 heroes from 17 peoples, hired at the tavern, trained, geared and raised to six stars. Battles play out by themselves on the map outside your gates: heroes against monsters, plus friendly drills against other lords' heroes, and no troops to replace.
- Monster camps in the woods, and Beyond the Greywall: a 40-stage campaign in four acts.
- Neighbours who never attack each other: visit, swap gifts, lend a hand and stand guard together when raiders cross the border.
- A gentle kind of war, a story in a prologue and five chapters, festivals all year, and a town that keeps working while you are away.
- Free to play. The full odds of every paid random draw are shown in the game.
In the press kit
- the logo (PNG with transparency) and the game’s icon;
- key art, wide (3840 × 1240) and 16:9, and the main capsule;
- screenshots in all four languages (1280 × 800).

You are welcome to use the logo, the art and the screenshots in articles, reviews, previews and videos about the game. Please do not alter the logo.
About AI
The game’s 2D art (characters, monsters, buildings, environments, icons and interface art) was made with the help of AI image generation tools, then chosen, edited and put together by the developer. The story dialogue, letters and other in-game text were written with AI assistance and edited by the developer. The Traditional Chinese translation was AI-assisted and checked by a native reader. The Japanese and Korean translations were made with AI, then checked with automated tools and a separate AI review. The promotional trailer was generated with AI video tools from the game’s own artwork, then edited by the developer. No AI content is generated while you play.